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Near Mint is a card with minimal handling or play wear.
Up to 4 points of imperfections are allowed of the following types:
See imperfection and scoring guide below

A mark that cuts or scrapes the surface, removing a thin layer of material.
Terms: Score, Gouge
A mark that cuts or scrapes the surface, removing a thin layer of material.
Terms: Score, Gouge


A pattern of light scratches or surface abrasions in an area.
Terms: Scratch Groups, Clouding, Blister/Sleeve Glaze, Buffing
A pattern of light scratches or surface abrasions in an area.
Terms: Scratch Groups, Clouding, Blister/Sleeve Glaze, Buffing


A surface groove or depression that pushes material inward without breaking.
Terms: Ding, Indent, Dent, Impression, Pockmarks
A surface groove or depression that pushes material inward without breaking.
Terms: Ding, Indent, Dent, Impression, Pockmarks


Loss of color, shine, or material along edges, borders, or corners.
Terms: Border Wear, Fraying, Nicks, Flaking, Rough(ed) Edges, Flap
Loss of color, shine, or material along edges, borders, or corners.
Terms: Border Wear, Fraying, Nicks, Flaking, Rough(ed) Edges, Flap


An error caused during printing or manufacturing, not from wear.
Terms: Blurred/Missing Ink, Crimping, Miscuts, Centering, Shifted, Roller Line/Mark, Foil Bubbling, Speckled Foil, Extra Glaze
An error caused during printing or manufacturing, not from wear.
Terms: Blurred/Missing Ink, Crimping, Miscuts, Centering, Shifted, Roller Line/Mark, Foil Bubbling, Speckled Foil, Extra Glaze

Each condition allows for a certain amount of " points " of imperfections.
We use the following scale to determine the aggregate impact of imperfections